| ARCHIVE STATS |
262 games 79 downloadable 1226 MB archived |
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| ACTION - Misc - DOWNLOADABLE (4 games) |
| FILTER: DOWNLOAD AVAILABLE [show all] |
I Have No Tomatoes
You may call this game mindless and repetitive as bubblegum, but that's just the kind of game that I enjoy the most when I want to inspirit myself after a long day of work. "I Have No Tomatoes" is a great Finnish creation with plenty of eye-candy for the visually demanding player such as myself. The essence of the gameplay is that you are an endlessly spawning yellow tomato. By elimating the other tomatoes you score. I re-emphasize that you are immortal and the challenge is solely based on how well you can maneuver and use your bombs and powerups to reach the highest score. Even with no score, you will progress to the next level after 60 seconds - until you finish level 10. This is the game in a nutshell. Note: Game instructions in the the game menu.
| PC REQUIREMENTS: Pentium II, 64 MB RAM, 3D videocard with OpenGL support, |
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GAME AUTHOR Mika Halttunen
REVIEWED BY Boson
STAFF RATING 9/10
USER RATING 5.6/10
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FILE SIZE 8.5 MB
FILE DATE Jul 25, 2004
UPLOADED Aug 22, 2004
DEV TOOL C/C++ (generic)
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Wrath of the Sea King
Headaches are bad. So bad and painful, for the hero of Wrath of the Sea King, they were driving him crazy. Searching for a cure, in 1900 he found a magic pendant which seemed good for the purpose; but it made him immortal, with the headaches remaining. Now this adventurer, who later became known as Dust, is searching for some way to die. After years of unfruitful tries, he finds out that the god Poseidon possesses what he needs. The story is narrated in the "Dust Sketches": they deserve a look before you play, since they are great hand-drawings.
The main objective of the game is advancing through Poseidon's palace, finally reaching the Sea King in person: in between, you'll find that every room has a different challenge to offer, and, at times, some bosses eager to whack Dust to bits. Some rooms involve a simple slaughtering of monsters, by throwing knives at them, or avoidance of devilish traps and obstacles; others are puzzle rooms where your brain will be more important than any muscle. The designers really had a lot of creativity, and spent it all designing the game: variety is one of the keywords, you'll never find a challenge similar to a previous one, and some are even original. You will be on a strange boat in a section, in the last part of the second of the three "acts" the game is divided into you can take different paths, each with his own challenges, and for a while you will be even transformed in a super-human creature, too. No fear to be bored.
The character of Dust is made of a small bunch of pixels, really too small, maybe: I won't be surprised if you had difficulties in spotting him in the small screenshots here. But don't worry: with the exception of a couple where the same red color used for him predominates, he is always clearly visible on the beautiful and abstract-looking backgrounds. The entire game has a surreal and sometimes disturbed look.
If Dust is sometimes hard to come for the eye, he's certainly not for the ear! In fact, he talks a lot through very good speeches which, due to his harsh voice, have a definite Duke Nukem flavour.
Controls are standard Game Factory fare (you can reconfigure them, though): arrows, Shift, Ctrl. In some rooms full of monsters to kill, you can use the numeric keypad to make Dust move and shoot independently, like in Robotron and Smash TV.
You have unlimited lives, which is coherent since Dust is an immortal; for this reason, reaching the end won't take long. The difference lies in how many times you die in the process. You can't be slaughtered too much if you want to see the entire ending sequence. Here lies the real challenge: finding a way, in every room, to die the less possibile times, if not at all. Very good replayability here. There are rooms looking semi-impossibile at first, becoming a breeze after you find the best strategy to pass them; I find this very gratifying.
But there's a stain. Beware of the screen before the final confrontation, since it's quite buggy. Try to stay in the center because, if you are on the edges, you could "exit" the screen, with no possibility to move, and thus be forced to restart the entire game. Shame for such a fault, at the end of the game too!
Aside from that problem, Wrath of the Sea King is very recommended.
On a final note, if you are familiar with the older games by Bloodlust Software, of Noggin Knockers and Time Slaughter fame, you will know this game is not stuff for kids: often bloody, some bad language, and some bosses are a bit disturbing.
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REVIEWED BY Gendo Ikari
STAFF RATING 9/10
USER RATING 4.9/10
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FILE SIZE 24 MB
FILE DATE Jul 31, 2000
UPLOADED Aug 21, 2004
DEV TOOL The Games Factory
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Captain Pork's World Violence
I've never been a big fan of Liero or it's clones but (Full title:) Captian Pork's World of Violence has made me a believer. At first I booted up the game and, after a few minutes of playtime, was pretty unimpressed. A week later I decided to blow 5 minutes and give it another chance. For some reason, this time I got hooked.
If you've ever played Liero (a cult freeware classic that is available right here on Gamehippo), then you'll pretty much know the basics of what to expect: Take control of a character and dig your way around the map, picking up weaapons and other power-ups and blowing the opposition to pieces. Well, that's pretty much what Captain Pork's is about but it also throws in more than it's fair share of twists to the formula. Before your character spawns (or respawns after dying) you get a choice of what type of soldier you want him to be. There are plenty of choices, each with their own strenghts and weaknesses; pretty much every playing style is catered to.
There are guns aplenty as well. In fact, I doubt I have ever seen such an assortment of weaponry and other mechanisms of destruction in any other game. It's lots of fun to search out new weapons and test them out on your little friends.
There are tons of customization options in CP:WoV, ranging from A.I. difficulty to sand color, as well as game modes, which include the basic but always fun deathmatch modes to other, more original, modes such as "Collect the Fruit". Good stuff that'll keep the game fresh for a long time, especially if you have some buddies to play with, since Captian Pork is kind enough to support both hot-seat play and direct IP connection play, along with an experimental IPX mode, which does not work.
Bottom Line: Captain Pork's World of Violence is violence the goold old fashioned way. Even if you're like me and don't like Liero you should give this tiny game that packs so much a try. Just make sure to read the Readme file for full info on how to play; I was lost until I read it.
Source code is available at the author's homepage.
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GAME AUTHOR Captain Pork
REVIEWED BY Evil Boris
STAFF RATING 8/10
USER RATING 5.5/10
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FILE SIZE 876 KB
FILE DATE Jan 29, 2003
UPLOADED Feb 14, 2003
DEV TOOL DJGPP
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Wire Hang Redux
Wire Hang Redux is a very simple game, much like Icy Tower. Like Icy Tower, this game's goal is to climb up platforms, being careful not to fall below the reach of the screen. Unlike Icy Tower, in this game, you latch onto platforms with a grappling hook instead of jumping onto them. As you climb higher and higher, so does the screen. The screen scrolls as you move, not vice-versa. As you reach greater heights, the platforms you must latch onto will get smaller and smaller, making them more difficult to aim for with your grappling hook.
This simple premise makes for a fun and addictive game, with gameplay on par with games such as Icy Tower and DOWN!!. However, the sound and graphics are a different story. Wire Hang Redux has no sound. None whatsoever. No music, not even the clank of metal against stone as your grappling hook reaches a platform. If it weren't for the excellent gameplay, this game would be very boring. Some good music and sounds could really add to the game. But they are absent. Wire Hang Redux's graphics are nothing special when you play in Windowed mode, and an eyesore in fullscreen. Many people like to play games in fullscreen, but I assure you that you won't even get the temptation when you play Wire Hang Redux.
Despite the plain graphics and lack of sound, Wire Hang Redux's gameplay shines through in the end. And, if you like to play music in the background while you play games, the lack of music shouldn't be a problem. At only 1/3 of a megabyte, Wire Hang Redux is worth the download, especially if you're into simple arcade-style games.
| PC REQUIREMENTS: DirectX 3+, Windows 95/NT 4+ |
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GAME AUTHOR Matt Sephton
REVIEWED BY Mechalord
STAFF RATING 8/10
USER RATING 6.5/10
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FILE SIZE 336 KB
FILE DATE Jun 24, 2004
UPLOADED Jul 16, 2004
DEV TOOL Blitz Basic
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