| ARCHIVE STATS |
262 games 79 downloadable 1226 MB archived |
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| ACTION - DOWNLOADABLE (44 games) |
| FILTER: DOWNLOAD AVAILABLE [show all] |
I Have No Tomatoes
You may call this game mindless and repetitive as bubblegum, but that's just the kind of game that I enjoy the most when I want to inspirit myself after a long day of work. "I Have No Tomatoes" is a great Finnish creation with plenty of eye-candy for the visually demanding player such as myself. The essence of the gameplay is that you are an endlessly spawning yellow tomato. By elimating the other tomatoes you score. I re-emphasize that you are immortal and the challenge is solely based on how well you can maneuver and use your bombs and powerups to reach the highest score. Even with no score, you will progress to the next level after 60 seconds - until you finish level 10. This is the game in a nutshell. Note: Game instructions in the the game menu.
| PC REQUIREMENTS: Pentium II, 64 MB RAM, 3D videocard with OpenGL support, |
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GAME AUTHOR Mika Halttunen
REVIEWED BY Boson
STAFF RATING 9/10
USER RATING 5.6/10
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FILE SIZE 8.5 MB
FILE DATE Jul 25, 2004
UPLOADED Aug 22, 2004
DEV TOOL C/C++ (generic)
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Little Fighter 2
As the name of this game indicates, this is a fighting game. There are youngsters fighting on the steet and you are one of the characters. Up to four players can play on one computer and the rest of the players can be computer generated. There is also an online option to play against friends on the internet, therebye allowing for games of up to 8 human players. The graphics and sound effects are both good. This game is pretty violent and has hand weapons and a small number of bloody killing effects. Your life is gradually restored. There is no scoring in this game. There are multiple characters to choose from with various different special techniques and abilities. The author often adds new characters and techniques. The homepage of the game describes the moves of each player. The game allows you to select your own method of control and supports joystick and keyboard gameplay.
This update (v1.9) inludes 4 new characters (the Knight, Justin, Bat and Julian) and one new gamemode (battle mode).
Download links to download page.
| PC REQUIREMENTS: Celeron 300 MHz CPU, 32 MB RAM, DirectX6, 16bit colors |
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GAME AUTHOR Marti Wong & Starsky Wong
REVIEWED BY Boson
STAFF RATING 9/10
USER RATING 9.1/10
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FILE SIZE 12.3 MB
FILE DATE Sep 27, 2002
UPLOADED Sep 30, 2002
DEV TOOL VC++
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Notrium
In Notrium, the player takes control of a crash landed pilot on an alien planet. Naturally, co-inhabiting the planet with a species of FEROCIOUS aliens isn't high on Mr. Pilot's to-do list, and so it is up to you to make sure he gets out of his miserable situation...in once piece.
Notrium can be described as an extremely dumbed down version of Crimsonland and Nethack. Just like in Crimsonland, there are lotsa aliens to be disposed of, and you do so from behind a very similar mouse-keyboard control scheme. The Nethack-ish end of the game is very basic, involving keeping warm by day, avoiding heat stroke at night, and keeping yourself fed, while collecting and combining items to help you on your noble quest. While constantly keeping up with the chores should be a real nuisance, it's not; because Notrium ends exactly when it should. It won't keep you entertained for hours on end, but you will get a very solid couple of hours out of it the first time you play, providing you dig the game in the first place. The only real problem I have with Notrium is that, while those 2 hours it takes to beat the game on the harder difficulty are quite enjoyable, I can't really see myself going back anytime soon to try again. There are a couple of different ways to beat the game...but I'm not very tempted to go back and try. There just isn't enough new material the second time around. There is word that the author, Ville Monkkonen, plans to update the game, with more items, enviroments, weapons, and monsters; and maybe then the game will be worthy of second and third playthroughs, and a 10/10 score.
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GAME AUTHOR Ville Monkkonen
REVIEWED BY Evil Boris
STAFF RATING 9/10
USER RATING 8.2/10
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FILE SIZE 7.2 MB
FILE DATE Sep 06, 2003
UPLOADED Sep 21, 2003
DEV TOOL VC++
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Wrath of the Sea King
Headaches are bad. So bad and painful, for the hero of Wrath of the Sea King, they were driving him crazy. Searching for a cure, in 1900 he found a magic pendant which seemed good for the purpose; but it made him immortal, with the headaches remaining. Now this adventurer, who later became known as Dust, is searching for some way to die. After years of unfruitful tries, he finds out that the god Poseidon possesses what he needs. The story is narrated in the "Dust Sketches": they deserve a look before you play, since they are great hand-drawings.
The main objective of the game is advancing through Poseidon's palace, finally reaching the Sea King in person: in between, you'll find that every room has a different challenge to offer, and, at times, some bosses eager to whack Dust to bits. Some rooms involve a simple slaughtering of monsters, by throwing knives at them, or avoidance of devilish traps and obstacles; others are puzzle rooms where your brain will be more important than any muscle. The designers really had a lot of creativity, and spent it all designing the game: variety is one of the keywords, you'll never find a challenge similar to a previous one, and some are even original. You will be on a strange boat in a section, in the last part of the second of the three "acts" the game is divided into you can take different paths, each with his own challenges, and for a while you will be even transformed in a super-human creature, too. No fear to be bored.
The character of Dust is made of a small bunch of pixels, really too small, maybe: I won't be surprised if you had difficulties in spotting him in the small screenshots here. But don't worry: with the exception of a couple where the same red color used for him predominates, he is always clearly visible on the beautiful and abstract-looking backgrounds. The entire game has a surreal and sometimes disturbed look.
If Dust is sometimes hard to come for the eye, he's certainly not for the ear! In fact, he talks a lot through very good speeches which, due to his harsh voice, have a definite Duke Nukem flavour.
Controls are standard Game Factory fare (you can reconfigure them, though): arrows, Shift, Ctrl. In some rooms full of monsters to kill, you can use the numeric keypad to make Dust move and shoot independently, like in Robotron and Smash TV.
You have unlimited lives, which is coherent since Dust is an immortal; for this reason, reaching the end won't take long. The difference lies in how many times you die in the process. You can't be slaughtered too much if you want to see the entire ending sequence. Here lies the real challenge: finding a way, in every room, to die the less possibile times, if not at all. Very good replayability here. There are rooms looking semi-impossibile at first, becoming a breeze after you find the best strategy to pass them; I find this very gratifying.
But there's a stain. Beware of the screen before the final confrontation, since it's quite buggy. Try to stay in the center because, if you are on the edges, you could "exit" the screen, with no possibility to move, and thus be forced to restart the entire game. Shame for such a fault, at the end of the game too!
Aside from that problem, Wrath of the Sea King is very recommended.
On a final note, if you are familiar with the older games by Bloodlust Software, of Noggin Knockers and Time Slaughter fame, you will know this game is not stuff for kids: often bloody, some bad language, and some bosses are a bit disturbing.
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REVIEWED BY Gendo Ikari
STAFF RATING 9/10
USER RATING 4.9/10
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FILE SIZE 24 MB
FILE DATE Jul 31, 2000
UPLOADED Aug 21, 2004
DEV TOOL The Games Factory
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BZflag
BZflag is a network-based multiplayer tank game in a 3D world of geometrical primitives. The rendition of the 3D word is rudiment yet fully functional that provides fun combating with and against other players. This is an online game only, meaning that you need to be connected to the Internet to partake. In the game menu you have to connect to a game server (there are several active to choose from), and select a team. As a piece of trivia, the first Windows version (1.7d9) was released in March of 2000. As a precaution: Because this game is open source, cheating is possible - if you have the necessary programming skills (collision detections are entirely done in the client. So one of the most simplest cheat is to just remove this detection and you'll be invincible.) This "hole" may be patched in future versions. Note: You will be booted from the game server if your computer lags too much.
| PC REQUIREMENTS: OpenGL 3D graphics accelerator card, fast TCP/IP (Internet) connection |
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GAME AUTHOR Tim Rike
REVIEWED BY Boson
STAFF RATING 8/10
USER RATING 9.0/10
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FILE SIZE 2.2 MB
FILE DATE Jun 27, 2002
UPLOADED Jul 11, 2002
DEV TOOL C/C++ (generic)
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