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262 games 79 downloadable 1226 MB archived |
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Megabot
Note: Since many people seem to be giving this game a lot of criticism, I wish to make a short point. The first time I played this game, I thought it deserved about a 6/10 and didn't even bother reviewing it. The second time I played it (the author made it a bit easier and improved a few things), I thought maybe an 8/10. Several hours later, I realized that Megabot is a great game. To be honest, it probably took me a few hours to get skilled enough to beat even the first level (on the original version) but I picked it up. This game is fun if you're willing to play it long enough to beat at least a couple levels. To be fair, some levels are nearly impossible...until later.
Megabot is a Megaman clone. However, the gameplay is very different from Megaman. The biggest difference between Megaman and Megabot is that Megabot puts a large focus on the levels, not the bosses. Despite Megabot's jetpack ability, it is almost impossible to just run through a level without pausing to fight enemies or to maneuver around them. In Megabot, taking damage will not result in temporary immunity, meaning that it is easy to die merely by touching enemies. This isn't as horrible as it sounds; temporary immunity made Megaman levels way too easy and I think this is nice. Both Megabot and enemies take damage from such collisions but larger enemies will often just destroy Megabot in one hit after such a collision, especially if Megabot has not collected any of the upgrades scattered around the levels. As a result, this game is hard. However, it isn't impossible. It took me about 2-3 days to beat but I was playing almost constantly. It is definitely harder than Megaman, though I think that all of the bosses are very easy to defeat, especially if you have proper weaponry.
The upgrade system is another difference between Megabot and Megaman. Each level contains 4 upgrades for each of Megabot's systems as well as a major upgrade to Megabot's primary, secondary, or tertiary weapon found upon defeating the boss. Megabot does not start with his secondary or tertiary weapons. Although many of these upgrades are very easy to find, players will probably die before finishing the level. Since game saves only occur after a level is completed (or exited, if it has already been completed), the ease of collecting these upgrades is very misleading.
Megabot has a meter for life, jetpack, and weapon. The jetpack and weapon meters recharge as Megabot moves around on the ground but can easily run out if overused, especially if Megabot chooses a weapon with a high energy output. As previously mentioned, these meters can be upgraded to have greater capacity. As a robot, Megabot is far too heavy to jump. However, he is capable of using a jetpack. Megabot begins the game with this jetpack and is capable of flying in the air for prolonged periods of time, especially if his jetpack has been upgraded to have a greater capacity.
Although the graphics in Megabot are nice and follow interesting themes, Megabot does not take advantage of fancy graphical effects or oversized palettes. The sound in Megabot will be very familiar to Megaman fans. However, this game really shines for its nice gameplay and it does run in full screen mode.
Download links to download page
| PC REQUIREMENTS: Pentium III, 600Mhz, 128MB RAM, DirectX 6.0, 6MB of free space |
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GAME AUTHOR Taurus Media
REVIEWED BY Aguydude
STAFF RATING 10/10
USER RATING 6.8/10
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FILE SIZE 4.5 MB
FILE DATE Apr 15, 2003
UPLOADED Apr 20, 2003
DEV TOOL GameMake
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NO DOWNLOAD |
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