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NO SHAREWARE NO DEMOS 262 FREEWARE PC GAMES (79 DOWNLOADABLE)
262 games archived    79 downloadable
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262 games
79 downloadable
1226 MB archived

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ALL GAMES (262 games)
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  I've got some BALLS
This 3D action game rocks! Maneuver a ball through 12 challenging levels, gathering all diamonds along the way. The ball, which changes color when it passes through a colored gate, can be red, green, yellow, or blue. Each color has a unique ability. Use the space bar to activate the ball's special power. It takes some time to get used to controlling the ball, so don't give up! This game features DirectX compatibility with all cards, 3d Studio level converters for map making, multiple resolution settings, outstanding 3D graphics, high quality sound, and more! It even has a special option to accommodate "AMD 3D Now!" and "SSE" users. 5 additional levels and a high scores list are available at the author's site. For more information, check out the "ballseng.txt" file. This is a great game - download it and see! More levels are available on the Finnish version of the homepage.
PC REQUIREMENTS: DirectX
  GAME AUTHOR Sebastian Aaltonen
REVIEWED BY tEkJuNkiE
STAFF RATING 10/10
USER RATING 7.7/10
  FILE SIZE 2.4 MB
FILE DATE Dec 12, 1999
UPLOADED Dec 18, 1999
DEV TOOL C/C++ (generic)
  NO DOWNLOAD
  Laser Kombat
You control a laser equipped tank. You try to shoot or drown other tanks without being in the direct line of sight. This means you often have to hide behind mirrors and other stuff. This game is very similar to LaserTank but LaserTank emphasizes quantity whereas Laser Kombat emphasizes quality. As such, Laser Kombat has more impressive graphics and the levels are all fun to play.
  GAME AUTHOR David Dewey
REVIEWED BY Aguydude
STAFF RATING 10/10
USER RATING 5.8/10
  FILE SIZE 1.2 MB
FILE DATE Jan 01, 1999
UPLOADED Sep 04, 1999
DEV TOOL VC++
  NO DOWNLOAD
  Megabot
Note: Since many people seem to be giving this game a lot of criticism, I wish to make a short point. The first time I played this game, I thought it deserved about a 6/10 and didn't even bother reviewing it. The second time I played it (the author made it a bit easier and improved a few things), I thought maybe an 8/10. Several hours later, I realized that Megabot is a great game. To be honest, it probably took me a few hours to get skilled enough to beat even the first level (on the original version) but I picked it up. This game is fun if you're willing to play it long enough to beat at least a couple levels. To be fair, some levels are nearly impossible...until later. Megabot is a Megaman clone. However, the gameplay is very different from Megaman. The biggest difference between Megaman and Megabot is that Megabot puts a large focus on the levels, not the bosses. Despite Megabot's jetpack ability, it is almost impossible to just run through a level without pausing to fight enemies or to maneuver around them. In Megabot, taking damage will not result in temporary immunity, meaning that it is easy to die merely by touching enemies. This isn't as horrible as it sounds; temporary immunity made Megaman levels way too easy and I think this is nice. Both Megabot and enemies take damage from such collisions but larger enemies will often just destroy Megabot in one hit after such a collision, especially if Megabot has not collected any of the upgrades scattered around the levels. As a result, this game is hard. However, it isn't impossible. It took me about 2-3 days to beat but I was playing almost constantly. It is definitely harder than Megaman, though I think that all of the bosses are very easy to defeat, especially if you have proper weaponry. The upgrade system is another difference between Megabot and Megaman. Each level contains 4 upgrades for each of Megabot's systems as well as a major upgrade to Megabot's primary, secondary, or tertiary weapon found upon defeating the boss. Megabot does not start with his secondary or tertiary weapons. Although many of these upgrades are very easy to find, players will probably die before finishing the level. Since game saves only occur after a level is completed (or exited, if it has already been completed), the ease of collecting these upgrades is very misleading. Megabot has a meter for life, jetpack, and weapon. The jetpack and weapon meters recharge as Megabot moves around on the ground but can easily run out if overused, especially if Megabot chooses a weapon with a high energy output. As previously mentioned, these meters can be upgraded to have greater capacity. As a robot, Megabot is far too heavy to jump. However, he is capable of using a jetpack. Megabot begins the game with this jetpack and is capable of flying in the air for prolonged periods of time, especially if his jetpack has been upgraded to have a greater capacity. Although the graphics in Megabot are nice and follow interesting themes, Megabot does not take advantage of fancy graphical effects or oversized palettes. The sound in Megabot will be very familiar to Megaman fans. However, this game really shines for its nice gameplay and it does run in full screen mode. Download links to download page
PC REQUIREMENTS: Pentium III, 600Mhz, 128MB RAM, DirectX 6.0, 6MB of free space
  GAME AUTHOR Taurus Media
REVIEWED BY Aguydude
STAFF RATING 10/10
USER RATING 6.8/10
  FILE SIZE 4.5 MB
FILE DATE Apr 15, 2003
UPLOADED Apr 20, 2003
DEV TOOL GameMake
  NO DOWNLOAD
  Metroid Redemption
Metroid Redemption is a very fun platform game. You control Samus Aran as she tries to find information that will prove to the Federation that she is innocent. This game is very faithful to the console Metroid games and includes many of the power ups that became famous in these games. The graphics of Metroid Redemption consist of sprites taken from the various console versions of Metroid. This is a good thing because that means the graphics are professionally done. It also may provide a sense of nostalgia with the player, it did for me. The sound is also well done. The music doesn't hurt the ears and the sound effects don't sound distorted in any way. My main concern about the game before was the controls. However, with the new final release, the controls have been made much easier to use. You now use z to jump, x to shoot, c to change weapons, shift and space aim up and down, and enter to open the map screen. While the keys did seem a bit cluttered at first, I managed to get used to them rather quickly. Bottom line - Metroid Redemption is an awesome fan made game. The graphics and sound are very well done, and most importantly the gameplay keeps you coming back for more.
  GAME AUTHOR r1ck14
REVIEWED BY OddTodd
STAFF RATING 10/10
USER RATING 6.8/10
  FILE SIZE 1 MB
FILE DATE May 20, 2003
UPLOADED Jun 09, 2003
DEV TOOL GameMake
  NO DOWNLOAD
  Obake
WARNING: to run, this game requires the Japanese language support to be activated. Click here to see what to do. And Click here to download a patch which makes the Japanese support unnecessary, thanks to rste79 for making it! Unfortunately, it isn't granted to work on all systems with Windows 98. So, if you are a Win98 user and the patch fails, there's no other way to run the game. Obake is a classic-styled platformer, much in the vein of Nintendo productions, especially the Kirby saga, to which it owes some debts. But don't think of it as a simple "copycat" (like many Mario remakes), since it has enough to stand out for his own; just for a start, it's much longer and deeper than most of, if not all the free games of the same type. It has a little backstory: the main character is the young ghost Obake Kid (obake = ghost in Japanese) whose father Obake Papa, the Ghost King, has gone bad; so, he must reach his castle to stop him.For a better understanding of the game, let's examine the controls first: Arrow keys - movement, and combination with other keys to use the abilites of some bodies Z key - to take an enemy's body (must stand on his head) and use its attack abilities X key - to jump, and double jump, glide... according to the body you are controlling C key - to leave the body you are actually controlling Space key - Pause; shows the abilities of the body you are controlling Press C while pausing to leave a level, if previously completed. After you beat the final boss, a special option becomes available: press X in the level selection screen to choose what body to posses from the start of a level. Did you notice the similarity with Kirby already, in the use of enemies' capabilities? Obake Kid, despite his nature, is solid enough to take damage, and can only jump. But, luckily for him, he can possess the bodies of enemies and use them at his advantage. There are 25 types of enemies; graphically, some are just recolored versions of others, but they always have different abilities. Some are quite wacky, like the hunky, muscled giant pigs. The abilities you can get through them range from double jump to gliding, from crushing shoulder dash to wall climbing, down to my favourite enemy, the little robots with the ability to invert their gravity, so that they can walk on ceilings. There's even a shiny monster acting like Mario's stars, it gives temporary invulnerability and enemies are destroyed on touch. While some passages can be conquered with any body you like, others require the specific abilities of some enemies to be passed. There's really no lack of variety in Obake. Each enemy has its own energy, called "Stamina". After it runs out, the body is lost and you return to the original ghost form, with which you can take real damage to your Soul Energy - restore it with heart items. There are also crosses for extra lives (one with a silver cross, three with a golden one), and little souls too, you get an extra life for every 100 you collect. Classic. Another field where Obake shines are the levels. Like their number, a whipping total of 50 divided into eight "worlds" of various sizes, wasn't enough, they show a great care in design and variety. Some maps are only horizontal in scrolling, others are developed in both directions; other places are made of various little rooms, and there are even some sections with forced scrolling. In some levels, mainly castles, you must find six keys to open a metal door. The final level of each world has its own, classic, boss, though one, even if with different colors and attacks, is recycled at least four times during the game. Pity! Each level has an icon with the letter G on it; they are mostly hidden in secret areas you must find. After collecting all the Gs in the game, the final eight levels will be unlocked and, with their completion, you will be allowed to say you finished Obake 100%. Notice that many Gs can be conquered only with the abilities of enemies who aren't normally found in their levels. For this reason, you first have to beat the final bosses and get the special option I mentioned earlier. The gameplay of Obake is really great: I dare to say that, if not on par with the best Nintendo platformers, it comes very close. The game is in Japanese, so the explanations, but the control is very intuitive and I managed to find out and master the abilities of each enemy in a short time. Some bodies are great fun to use, and the very good level design helps a lot. The graphics are clean, colorful, drawn in a simple style, and you won't find a single enemy with a menacing look. Some of them could have given better animations, though. Am I boring if I say that even these graphics remind me of the Nintendo games? Background tunes are good, there is no excessive variety but they don't get boring; I love the title and snowy levels music. The only downside of Obake is the average difficulty level, which is low. Not taking damage to the main energy while possessing a body is a big facilitation already; enemies are rarely a big threat, and not even the two final bosses are the challenge I expected. You can get lots of extra lives easily. At times, I was able to "storm" through an entire fistful of levels in a few minutes. If I found some levels difficult, it's not because they really are - but probably for the reason they're a little more challenging than most ones! But, if reaching the final boss is something that even the less experienced players can afford, real 100% completion of Obake is another matter (and it justifies my full rating). Before finding all the Gs and beat even the very last level, I played the game for days - few freeware games have kept me glued to the screen for so long. And, if you are really stuck, the author released maps of the levels to help, take a look here. Good work from him. Obake is a great game that would perfectly fit on Game Boy Advance. It's a shame that, due to some filenames, it cannot run normally on western PCs and is completely forbidden to a part of them (see above). But if you can, install your Japanese language support or use the patch; else, you will miss a real freeware masterpiece.
PC REQUIREMENTS: Pentium system 500 mhz, 128 megs of ram, Windows
  GAME AUTHOR Samona
REVIEWED BY Gendo Ikari
STAFF RATING 10/10
USER RATING 7.6/10
  FILE SIZE 8.2 MB
FILE DATE Jan 19, 2004
UPLOADED Aug 27, 2004
DEV TOOL VC++
  NO DOWNLOAD
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GameHippo.art — Preserving Game History
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NO SHAREWARE • NO DEMOS • 262 FREEWARE GAMES (79 DOWNLOADABLE)
ALL GAMES   262 games
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I've got some BALLS
This 3D action game rocks! Maneuver a ball through 12 challenging levels, gathering all diamonds along the way. The ball, which changes color when it ...
GAME AUTHORSebastian Aaltonen
STAFF RATING10/10
USER RATING7.7/10
FILE SIZE2.4 MB
FILE DATEDec 12, 1999
UPLOADEDDec 18, 1999
DEV TOOLC/C++ (generic)
NO DOWNLOAD
Laser Kombat
You control a laser equipped tank. You try to shoot or drown other tanks without being in the direct line of sight. This means you often have to hide ...
GAME AUTHORDavid Dewey
STAFF RATING10/10
USER RATING5.8/10
FILE SIZE1.2 MB
FILE DATEJan 01, 1999
UPLOADEDSep 04, 1999
DEV TOOLVC++
NO DOWNLOAD
Megabot
Note: Since many people seem to be giving this game a lot of criticism, I wish to make a short point. The first time I played this game, I thought it...
GAME AUTHORTaurus Media
STAFF RATING10/10
USER RATING6.8/10
FILE SIZE4.5 MB
FILE DATEApr 15, 2003
UPLOADEDApr 20, 2003
DEV TOOLGameMake
NO DOWNLOAD
Metroid Redemption
Metroid Redemption is a very fun platform game. You control Samus Aran as she tries to find information that will prove to the Federation that she is ...
GAME AUTHORr1ck14
STAFF RATING10/10
USER RATING6.8/10
FILE SIZE1 MB
FILE DATEMay 20, 2003
UPLOADEDJun 09, 2003
DEV TOOLGameMake
NO DOWNLOAD
Obake
WARNING: to run, this game requires the Japanese language support to be activated. Click here to see what to do. And Click here to download a patch wh...
GAME AUTHORSamona
STAFF RATING10/10
USER RATING7.6/10
FILE SIZE8.2 MB
FILE DATEJan 19, 2004
UPLOADEDAug 27, 2004
DEV TOOLVC++
NO DOWNLOAD
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 ... 53
GameHippo.art • Preserving Game History