| ARCHIVE STATS |
262 games 79 downloadable 1226 MB archived |
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| THE BEST (129 games) |
| FILTER: DOWNLOAD AVAILABLE ALL GAMES |
Metroid Redemption
Metroid Redemption is a very fun platform game. You control Samus Aran as she tries to find information that will prove to the Federation that she is innocent. This game is very faithful to the console Metroid games and includes many of the power ups that became famous in these games.
The graphics of Metroid Redemption consist of sprites taken from the various console versions of Metroid. This is a good thing because that means the graphics are professionally done. It also may provide a sense of nostalgia with the player, it did for me. The sound is also well done. The music doesn't hurt the ears and the sound effects don't sound distorted in any way.
My main concern about the game before was the controls. However, with the new final release, the controls have been made much easier to use. You now use z to jump, x to shoot, c to change weapons, shift and space aim up and down, and enter to open the map screen. While the keys did seem a bit cluttered at first, I managed to get used to them rather quickly.
Bottom line - Metroid Redemption is an awesome fan made game. The graphics and sound are very well done, and most importantly the gameplay keeps you coming back for more.
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GAME AUTHOR r1ck14
REVIEWED BY OddTodd
STAFF RATING 10/10
USER RATING 6.8/10
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FILE SIZE 1 MB
FILE DATE May 20, 2003
UPLOADED Jun 09, 2003
DEV TOOL GameMake
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NO DOWNLOAD |
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Obake
WARNING: to run, this game requires the Japanese language support to be activated. Click here to see what to do.
And Click here to download a patch which makes the Japanese support unnecessary, thanks to rste79 for making it!
Unfortunately, it isn't granted to work on all systems with Windows 98. So, if you are a Win98 user and the patch fails, there's no other way to run the game.
Obake is a classic-styled platformer, much in the vein of Nintendo productions, especially the Kirby saga, to which it owes some debts. But don't think of it as a simple "copycat" (like many Mario remakes), since it has enough to stand out for his own; just for a start, it's much longer and deeper than most of, if not all the free games of the same type. It has a little backstory: the main character is the young ghost Obake Kid (obake = ghost in Japanese) whose father Obake Papa, the Ghost King, has gone bad; so, he must reach his castle to stop him.For a better understanding of the game, let's examine the controls first:
Arrow keys - movement, and combination with other keys to use the abilites of some bodies
Z key - to take an enemy's body (must stand on his head) and use its attack abilities
X key - to jump, and double jump, glide... according to the body you are controlling
C key - to leave the body you are actually controlling
Space key - Pause; shows the abilities of the body you are controlling
Press C while pausing to leave a level, if previously completed.
After you beat the final boss, a special option becomes available: press X in the level selection screen to choose what body to posses from the start of a level.
Did you notice the similarity with Kirby already, in the use of enemies' capabilities? Obake Kid, despite his nature, is solid enough to take damage, and can only jump. But, luckily for him, he can possess the bodies of enemies and use them at his advantage. There are 25 types of enemies; graphically, some are just recolored versions of others, but they always have different abilities. Some are quite wacky, like the hunky, muscled giant pigs. The abilities you can get through them range from double jump to gliding, from crushing shoulder dash to wall climbing, down to my favourite enemy, the little robots with the ability to invert their gravity, so that they can walk on ceilings. There's even a shiny monster acting like Mario's stars, it gives temporary invulnerability and enemies are destroyed on touch. While some passages can be conquered with any body you like, others require the specific abilities of some enemies to be passed. There's really no lack of variety in Obake.
Each enemy has its own energy, called "Stamina". After it runs out, the body is lost and you return to the original ghost form, with which you can take real damage to your Soul Energy - restore it with heart items. There are also crosses for extra lives (one with a silver cross, three with a golden one), and little souls too, you get an extra life for every 100 you collect. Classic.
Another field where Obake shines are the levels. Like their number, a whipping total of 50 divided into eight "worlds" of various sizes, wasn't enough, they show a great care in design and variety. Some maps are only horizontal in scrolling, others are developed in both directions; other places are made of various little rooms, and there are even some sections with forced scrolling. In some levels, mainly castles, you must find six keys to open a metal door. The final level of each world has its own, classic, boss, though one, even if with different colors and attacks, is recycled at least four times during the game. Pity!
Each level has an icon with the letter G on it; they are mostly hidden in secret areas you must find. After collecting all the Gs in the game, the final eight levels will be unlocked and, with their completion, you will be allowed to say you finished Obake 100%. Notice that many Gs can be conquered only with the abilities of enemies who aren't normally found in their levels. For this reason, you first have to beat the final bosses and get the special option I mentioned earlier.
The gameplay of Obake is really great: I dare to say that, if not on par with the best Nintendo platformers, it comes very close. The game is in Japanese, so the explanations, but the control is very intuitive and I managed to find out and master the abilities of each enemy in a short time. Some bodies are great fun to use, and the very good level design helps a lot.
The graphics are clean, colorful, drawn in a simple style, and you won't find a single enemy with a menacing look. Some of them could have given better animations, though. Am I boring if I say that even these graphics remind me of the Nintendo games? Background tunes are good, there is no excessive variety but they don't get boring; I love the title and snowy levels music.
The only downside of Obake is the average difficulty level, which is low. Not taking damage to the main energy while possessing a body is a big facilitation already; enemies are rarely a big threat, and not even the two final bosses are the challenge I expected. You can get lots of extra lives easily. At times, I was able to "storm" through an entire fistful of levels in a few minutes. If I found some levels difficult, it's not because they really are - but probably for the reason they're a little more challenging than most ones!
But, if reaching the final boss is something that even the less experienced players can afford, real 100% completion of Obake is another matter (and it justifies my full rating). Before finding all the Gs and beat even the very last level, I played the game for days - few freeware games have kept me glued to the screen for so long. And, if you are really stuck, the author released maps of the levels to help, take a look here. Good work from him.
Obake is a great game that would perfectly fit on Game Boy Advance. It's a shame that, due to some filenames, it cannot run normally on western PCs and is completely forbidden to a part of them (see above). But if you can, install your Japanese language support or use the patch; else, you will miss a real freeware masterpiece.
| PC REQUIREMENTS: Pentium system 500 mhz, 128 megs of ram, Windows |
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GAME AUTHOR Samona
REVIEWED BY Gendo Ikari
STAFF RATING 10/10
USER RATING 7.6/10
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FILE SIZE 8.2 MB
FILE DATE Jan 19, 2004
UPLOADED Aug 27, 2004
DEV TOOL VC++
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NO DOWNLOAD |
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Project Gun Viper
Project Gun Viper is one of the most fun and aesthetically impressive shooters I have ever played. The game features amazing 3d graphics, epic music, solid sound effects, and hectic, over the top gameplay.
Project Gun Viper is also pretty innovative in the gameplay department. Every enemy that you kill drops a little cube of one of 3 colors: Blue, green and purple. These cubes all replenish your health to different degrees, but even more important is that the more of these cubes you collect, the better weapons you can by on the aircraft carrier, which comes near the beginning of every level. These cubes also give you points towards your high-score. The high-score list can be seen on the games homepage. These cubes give you reason to play the game over again so that you can see all the weapons available, since you most probably will not do well enough your first couple of times through to buy the better weapon upgrades.
Gun Viper features only 3 medium sized levels, so it won't take long to beat, especially since you have unlimited continues. Still, I found myself going back to beat the game on all 5 of the difficulty levels and each time trying to keep down my "Continue" rate. You just don't feel satisfied after beating a game like this by using life after life carelessly. Each level in Gunviper features a huge-over-the-top boss, such as traditional in the shoot-'em-up genre :-).
The graphics are amazing. Everything is in full 3d, is very nicely detailed, and animates extremely smoothly. The levels themselves are just as nice. The sound in Gun Viper is really a cut above most other games in its genre. Epic, Star Wars-ish music plays in the backround and all the sound effects in the game are excellent and come across clear and solid. It's hard to describe sound effects, but these ones are really excellent.
Bottom Line: Gun Viper is simply a great game. There could be a couple more levels, but the game is so much fun to play over and over again that I did not take anything off it's overall score for the games shortness. An awesome shooter that I cannot recommend highly enough.
Download links to download page.
Note: It seems that people have been having trouble extracting the files with Winzip. I too had that problem. To extract the files you can use WinRAR, which is available at www.winrar.com . The 40 day trial is free and it is a great program.
| PC REQUIREMENTS: Windows 95+, 850 MHz CPU, DirectX 8.0 |
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GAME AUTHOR Naga
REVIEWED BY Evil Boris
STAFF RATING 10/10
USER RATING 8.4/10
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FILE SIZE 9.1 MB
FILE DATE Sep 30, 2002
UPLOADED Oct 07, 2002
DEV TOOL VC++
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NO DOWNLOAD |
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RoX
The game company Safrosoft has done a excellent job creating this game. RoX reminisces the classic Boulder-Dash game but with many more ingredients - spicy ingredients! My first wowing came when I saw the animated rolling of the boulders - real cool! The game is packed with smooth cool action and fun, with a pinch of logic thinking required. The game comes with as many as 69 levels of which you can enter only the first 5 levels from the game menu. Your mission is to collect all onions before entering the level portal which will bring you onto the next level. You can also shoot missiles and place bombs. A level editor is includes. This update includes bug fixes and a cheat to unlock all levels.
| PC REQUIREMENTS: Pentium 300 MHz CPU, 3D accelerated 8MB video card, 32MB RAM, DirectX8 |
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GAME AUTHOR Safrosoft
REVIEWED BY Boson
STAFF RATING 10/10
USER RATING 8.8/10
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FILE SIZE 8.3 MB
FILE DATE Feb 19, 2002
UPLOADED Mar 01, 2002
DEV TOOL Visual Basic
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NO DOWNLOAD |
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Rock It
In this game, your goal is to fire rocks, papers, and scissors at the rocks, papers, and scissors circling around the game board as rapidly as possible. This game is simple yet fun. It's also highly addictive.
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GAME AUTHOR Natomic Studios
REVIEWED BY Aguydude
STAFF RATING 10/10
USER RATING 5.4/10
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FILE SIZE 690 KB
FILE DATE Sep 04, 2002
UPLOADED Sep 04, 2002
DEV TOOL Multimedia Fusion
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NO DOWNLOAD |
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