| ARCHIVE STATS |
262 games 79 downloadable 1226 MB archived |
|
|
| THE BEST (129 games) |
| FILTER: DOWNLOAD AVAILABLE ALL GAMES |
Survival Project
When I first logged into Survival Project, I found myself overwhelmed with buttons. So much so that without the bouncing arrow telling me where to click, it would've been frustrating. Anyways, this is definitely a strong point of Survival Project, an action RPG with exclusively online play that follows an anime design. The author of this game focuses on action, multiplayer action, and more action.
Don't fool yourself; this is not your run-of-the-mill action RPG. The authors scrap the point-and-click system for a more engaging form of game play. You use the keyboard for all movement with a configuration similar to Subspace or Infantry. This method of moving and attacking requires the player to participate more actively in fighting, as opposed to clicking on an enemy once and waiting for them to die. You must strike actively and with strategy, implementing methods of evasion and timing.
Aside from the excellent fighting system, though, the authors try very little to make it interesting in terms of role playing. The quest mode of gameplay is pretty boring and undeveloped. After the first, you can slowly move on to more(five in all) by leveling up. Your computer opponents in these quests are quite weak and there is no good storyline incentive.
Fortunately, there are plenty of other modes that are better than quest. There is teamplay, community mode(for trading), survival mode, soccer(yes, that's right), and dueling to name a few. For your character, there are no "weapons" or "armour" per se, but there is a system of powerups or "cards" which are basically the same thing. You can trade these with other players or you can earn them with "code." Code is the in-game money, which you earn through questing or fighting experience.
There are eight different characters, each with their respective strengths and weaknesses, divided into pairs of the four basic elements. This is not like a class or race system, because your stats carry over to whoever you choose. It is not one coninuous game; the games are more like matches. You can pick your character before the start of a game, so you don't have to stick with one. I like this, because some characters are naturally stronger against others, adding another dimension of strategy when choosing which to fight against your opponents. In game, you have two methods of attack: melee and range. Each of these attacks are unique to your character and reflect their elemental qualities.
The game maps range from large to small and carry elemental effects as well. The designs are a fun anime style, with items and powerups scattered about if so desired. There are eight different maps to go along with the characters.
Overall, the developers did an excellent job at focusing on action with this game. Since there is so much strategy involved that may not be apparent at first, it will probably be a challenge for you. The gameplay will be difficult or even frustrating for a little while. Once you get the hang of it, though, you'll appreciate the complexity. There is definitely some potential for fun in this one. Especially if you�re a fan of fast-paced action fighting, I would recommend Survival Project.
| |
GAME AUTHOR IO Entertainment Co.
REVIEWED BY relativist
STAFF RATING 9/10
USER RATING 7.9/10
|
|
FILE SIZE 88 MB
FILE DATE Jan 01, 2004
UPLOADED Mar 28, 2004
DEV TOOL VC++
|
|
NO DOWNLOAD |
|
|
Takatis
You may get overwhelmed by the energetic action and bombardment of visual effects. There is a lot of it in Takatis! You control a spaceship moving in space (side-scroller). To complete each level (a total of 12 levels) you need to strategically use your weapondry and maneuver ability amongst enemy ships, asteroids, and land-based cannons. Along your way, you collect weapon powerups which enables you to fire missiles (Shift key) and more. It's really cool to watch the missiles in action - total power of destruction! This game is very reminiscent of the classic games called R-Type (1987) and Amiga's Katakis (1988).
| PC REQUIREMENTS: 450 MHz CPU, DirectX7, 3D videocard |
| |
GAME AUTHOR Poke 53280
REVIEWED BY Boson
STAFF RATING 9/10
USER RATING 8.2/10
|
|
FILE SIZE 8.7 MB
FILE DATE Jan 15, 2002
UPLOADED Apr 24, 2002
DEV TOOL VC++
|
|
NO DOWNLOAD |
|
|
Teen Agent
After some gold started mysteriously vanishing, the RGB was desperate and called a fortune teller and asked for help. She chose you to solve the mystery. This game is lots of fun and has some comedy in it too. It was originally shareware but was released to the public in 1999 because it was outdated. However, it is incredibly fun anyway.
| |
GAME AUTHOR Metropolis Software
REVIEWED BY Aguydude
STAFF RATING 9/10
USER RATING 7.4/10
|
|
FILE SIZE 2.9 MB
FILE DATE Apr 28, 1995
UPLOADED Jul 09, 2000
DEV TOOL unknown
|
|
NO DOWNLOAD |
|
|
Thruster 3000
Thruster 3000 is a fairly unique game that can probably be best compared to the Palm Pilot classic: SF Cave (It may have been around before Palm but that's where I know of it from).
The game takes place with you in a sphere shaped spaceship with four little sunction-cup shaped things on the top, bottom, and sides. The object of the game is to maneuver your spaceship between rocks and past projectiles in order to pick up the coin-like objects, which are spread through-out each level, and then make your way to the exit. Sounds simple, doesn't it?
But it's not simple at all because unlike some games where you can just maneuver yourself thoughtlessly, here you have gravity and momentum pulling you every which way. If you move to the left to much without slowing down and then try to go right, chances are you wil crash before your left-ward momentum ceases enough for you to move right. You are also constantly falling due to gravity's pull, so you must try to keep youself level, not to close to the ground but not too much upwards momentum also. Very challenging, but never "cheap".
The level design means alot to a game like this and this one nails it, but is also insanely challenging in doing so. Even the easy levels seem impossible at first. Slowly, however, you will begin to grasp the game and the levels won't seem insane, merely semi-insane. Do not play this game if you have a short fuse on your patience.
Thruster 3000 has excellent sound and even a fair amount of speech. The music is great, as well. Graphically, Thruster 3000 shines. The levels all have a nice look to them and are very colorful. All 2D goodness.
Bottom Line: If you're the kind of person who loves challenging games and won't back down after the 50th+ try, then this game is for you. If you get frustrated easily and often find yourself yelling at your screen and throwing your controller: Stay away.
Assuming that you are person type #1, there is nothing bad about this game and you should DEFINITELY give it a shot. Swollen, bleeding, bone-exposed thumbs WAY UP!
| |
GAME AUTHOR David Blackwell
REVIEWED BY Evil Boris
STAFF RATING 9/10
USER RATING 3.4/10
|
|
FILE SIZE 2.4 MB
FILE DATE Feb 02, 2001
UPLOADED Sep 26, 2002
DEV TOOL Multimedia Fusion
|
|
NO DOWNLOAD |
|
|
Titans of Steel
Titans of Steel is a tactical mecha game. You can create small and quick recon titans as well as 200 ton heavy behemoth armed with devasting weapons. It may take some time to get accustomed to all the ins and outs of this battle game. Supports LAN and Internet playing. This is the final version (version 1.4), and includes more combat arenas and over 100 other changes.
| PC REQUIREMENTS: 200 MHz CPU, DirectX, 24MB RAM |
| |
GAME AUTHOR Henrik Schmidt
REVIEWED BY Boson
STAFF RATING 9/10
USER RATING 7.7/10
|
|
FILE SIZE 8.6 MB
FILE DATE Oct 12, 2001
UPLOADED Oct 22, 2001
DEV TOOL VC++
|
|
NO DOWNLOAD |
|
|
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 |
|