| ARCHIVE STATS |
262 games 79 downloadable 1226 MB archived |
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| ACTION (156 games) |
| FILTER: DOWNLOAD AVAILABLE ALL GAMES |
Pysol
Pysol is gigantic set of solitaire games. It includes multiple cardsets and new cardsets can be obtained at the Pysol homepage (but must be manually copied to the appropriate installation directory). Pysol includes card games, Hanafuda games, the Towers of Hanoi puzzle, and various other games for a total of about 300 games. Pysol 4.2 is an older version of Pysol which has some games that the newer version does not.
This is version 4.60 of Pysol. The versions on the homepage are newer but are not compiled as Windows executable files.
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GAME AUTHOR Markus
REVIEWED BY Aguydude
STAFF RATING 9/10
USER RATING 8.2/10
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FILE SIZE 3.7 MB
FILE DATE Apr 27, 2000
UPLOADED Jul 13, 2001
DEV TOOL unknown
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NO DOWNLOAD |
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Shark Attack
Shark Attack is a fun game with nice, cartoon-like graphics. The first and third levels are racing levels where you must maneuver the shark to collect buoys, the second and fourth levels are fighting levels where you must shoot teeth to attack fish in an attempt to rescue your girlfriend.
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REVIEWED BY Aguydude
STAFF RATING 9/10
USER RATING 6.4/10
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FILE SIZE 1.3 MB
FILE DATE Jan 01, 2000
UPLOADED Jul 08, 2000
DEV TOOL unknown
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NO DOWNLOAD |
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Super Bubble Blob
Super Bubble Blob (henceforth known as SBB) is definitely a challenge, but a unique and fun one at that. It uses the tried and true formula of "simple, yet addictive" You take control of a bubble, dubbed Super Bubble Blob.
Almost everything in SBB was better than expected, but I do have a couple gripes. There is no customability. No options menu, no way to change your controls, no way to make your game run in a window (which I usually prefer, especially while reviewing). Also, the music is pretty repetetive, and the sound effects were not jaw-dropping good. However, these are just a small complaints considering the many blessings.
I was in awe when I first saw the graphics. The backgrounds were not particularly special (although varied), but your character's fluid movement was just incredible. You could see him blink, squish, stretch, and everything as if you were just playing with a piece of chewed bubble gum. You could see his eyeballs move, see the expression on his face, and watch him squeeze through a small gap perfectly. And all of these perfectly executed graphics are tied up in only a fraction of 3.5 MB! Truly awesome. But the graphics don't even come close to the game play.
Here is the basic idea of the game: you have to try to get to a yellow-gold block that is out of reach. It may seem like a simple idea, and it is, but simple does not mean easy. This is the most frustrating games to ever grace my computer screen. There were only two keys to be pressed while in game play: [control] and [shift]. [shift] is your basic jump, and [control] is stretch. There are two main things your character can do with stretch. One thing is to grab on to "sticky" squares. Once attached, your character can spin around the square and launch yourself to try to get to places. The second thing you can do with your "stretching" ability, is a "pogo". Obviously, this helps your bubble jump farther, or towards objects, or away from objects. Everytime your character stretches and the stretched part of your body does not touch a sticky surface, Mr. Blob'll do a pogo. The game saves automatically, so you'll never have to do the same level twice (although you still can, if you so desire.)
Bottom Line: This is a great game, that I only have a few minor complains about. If you're a fan of platform/puzzle hybrids, like Puchi (also found on Game Hippo), or most platform games, for that matter, I'd recommend this game.
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GAME AUTHOR KNPMASTER
REVIEWED BY Da_Goat
STAFF RATING 9/10
USER RATING 8.5/10
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FILE SIZE 3.5 MB
FILE DATE Feb 02, 2003
UPLOADED Feb 22, 2003
DEV TOOL Multimedia Fusion
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NO DOWNLOAD |
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Survival Project
When I first logged into Survival Project, I found myself overwhelmed with buttons. So much so that without the bouncing arrow telling me where to click, it would've been frustrating. Anyways, this is definitely a strong point of Survival Project, an action RPG with exclusively online play that follows an anime design. The author of this game focuses on action, multiplayer action, and more action.
Don't fool yourself; this is not your run-of-the-mill action RPG. The authors scrap the point-and-click system for a more engaging form of game play. You use the keyboard for all movement with a configuration similar to Subspace or Infantry. This method of moving and attacking requires the player to participate more actively in fighting, as opposed to clicking on an enemy once and waiting for them to die. You must strike actively and with strategy, implementing methods of evasion and timing.
Aside from the excellent fighting system, though, the authors try very little to make it interesting in terms of role playing. The quest mode of gameplay is pretty boring and undeveloped. After the first, you can slowly move on to more(five in all) by leveling up. Your computer opponents in these quests are quite weak and there is no good storyline incentive.
Fortunately, there are plenty of other modes that are better than quest. There is teamplay, community mode(for trading), survival mode, soccer(yes, that's right), and dueling to name a few. For your character, there are no "weapons" or "armour" per se, but there is a system of powerups or "cards" which are basically the same thing. You can trade these with other players or you can earn them with "code." Code is the in-game money, which you earn through questing or fighting experience.
There are eight different characters, each with their respective strengths and weaknesses, divided into pairs of the four basic elements. This is not like a class or race system, because your stats carry over to whoever you choose. It is not one coninuous game; the games are more like matches. You can pick your character before the start of a game, so you don't have to stick with one. I like this, because some characters are naturally stronger against others, adding another dimension of strategy when choosing which to fight against your opponents. In game, you have two methods of attack: melee and range. Each of these attacks are unique to your character and reflect their elemental qualities.
The game maps range from large to small and carry elemental effects as well. The designs are a fun anime style, with items and powerups scattered about if so desired. There are eight different maps to go along with the characters.
Overall, the developers did an excellent job at focusing on action with this game. Since there is so much strategy involved that may not be apparent at first, it will probably be a challenge for you. The gameplay will be difficult or even frustrating for a little while. Once you get the hang of it, though, you'll appreciate the complexity. There is definitely some potential for fun in this one. Especially if you�re a fan of fast-paced action fighting, I would recommend Survival Project.
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GAME AUTHOR IO Entertainment Co.
REVIEWED BY relativist
STAFF RATING 9/10
USER RATING 7.9/10
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FILE SIZE 88 MB
FILE DATE Jan 01, 2004
UPLOADED Mar 28, 2004
DEV TOOL VC++
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NO DOWNLOAD |
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Takatis
You may get overwhelmed by the energetic action and bombardment of visual effects. There is a lot of it in Takatis! You control a spaceship moving in space (side-scroller). To complete each level (a total of 12 levels) you need to strategically use your weapondry and maneuver ability amongst enemy ships, asteroids, and land-based cannons. Along your way, you collect weapon powerups which enables you to fire missiles (Shift key) and more. It's really cool to watch the missiles in action - total power of destruction! This game is very reminiscent of the classic games called R-Type (1987) and Amiga's Katakis (1988).
| PC REQUIREMENTS: 450 MHz CPU, DirectX7, 3D videocard |
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GAME AUTHOR Poke 53280
REVIEWED BY Boson
STAFF RATING 9/10
USER RATING 8.2/10
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FILE SIZE 8.7 MB
FILE DATE Jan 15, 2002
UPLOADED Apr 24, 2002
DEV TOOL VC++
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NO DOWNLOAD |
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